Procedural Mesh Fire - Blender modifier
$10
$10
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usd
Marcin Twarowski
A Geometry Nodes modifier that turns simple mesh into an animated flame.
Can be used on any mesh:
Control size, shape and speed of deformation:
Set start and end points of deformation:
Control size, number, shape, speed and life time of particles:
Custom particles
Armature deformation
Example of animation made with Wiggle bones addon. Mesh fire was used as an emitter in Blender's smoke simulation:
Material included:
Exported to UE5:
Simple animated smoke object included (Eevee only):
Installation
Place the .blend file into your Asset Library directory to be able to access the modifier from the Blender's Asset Library.
Baking the particles
Before rendering, it's recommended to bake the particles first. Select your fire objects and bake Simulation Nodes in 'Physics Properties' tab.
Limitations
- Oldest supported Blender version is 4.3. File will not open in older versions.
- Included shaders depend on number of transparent bounces when rendering in Cycles.
- It's recommended that the origin is at the bottom of the object.
- Setting 'motion blur' to highest values in 'Object Properties' may improve the look of the fire, at the cost of rendering time.
Minimum Blender version
4.3
Size
3.57 MB
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